Resume

Benjamin Nourse Miller
San Francisco, CA
www.rhetoricsend.net/
BenMiller45@gmail.com
703.586.7940
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Objective

Obtain a full-time position as a game designer.


Education

CARNEGIE MELLON UNIVERSITY, Pittsburgh, PA [2008 - 2010]
Masters of Entertainment Technology – Anticipated

- A unique specialized degree program in the interdisciplinary field of entertainment technology; a professional, terminal degree.

UNIVERSITY OF VIRGINIA, Charlottesville, VA [2001 - 2005]
Bachelor of Arts: English major, Computer Science minor

HONORS: Dean’s List (6/8 semesters)
Overall GPA: 3.44/4.0

ADDITIONAL ACHIEVEMENTS:

- Designed and completed theses for two independent study courses (ENGL493, 494): “The Digitization of Literature” and “Videogames as an Art Form”

Design Experience

PROJECT IDEV, San Francisco, CA [Current]

Producer, Designer

- Creating innovative iPhone games on a four-person student-pitched project team over the course of 15 weeks

INSOMNIAC GAMES, Burbank, CA [Summer 2009]

Designer

- Worked as a game design intern on an unannounced project during the end of the pre-production and the beginning of production phases of development

GAME DESIGN, Pittsburgh, PA [Fall 2009]

Designer

- Designed a variety of non-digital games for Jesse Schell’s Game Design course

FIRST IGDA INTERNATIONAL GAME JAM, Pittsburgh, PA [Feb. 2009]

Designer, Artist (textures, animation)

- Helped design Balloon Man, a 2D art-house game, with four individuals, in 48 hours

BUILDING VIRTUAL WORLDS, Carnegie Mellon University [Fall 2008]

Designer, Writer, Producer, Artist (textures, modeling, animation, effects)

-Worked in five different teams of four to create interactive virtual worlds in a rapid prototyping environment
- Producer or co-producer for four worlds and writer, co-writer, and designer for all virtual worlds. Worked as an artist in varying capacities for every project
- Grumpy Gus, the final project, was showcased as the finale at the annual Building Virtual Worlds show, in front of 500+ audience members, held at Carnegie Mellon University

WILD POCKETS GAME JAM, Pittsburgh, PA [Fall 2008]

Designer, Producer, Artist (textures, modeling, animation)

- Organized a team of five to design a 3D physics-based shooting game for the Wild Pockets game engine in 24 hours
- Our game, Electropocalypse, was selected as the People’s Choice Game Jam winner

DIGITAL MOVIEMAKING, University of Virginia [Aug. 2004 - May 2005]

Director, Writer, Producer, Artist (modeling, animation)

-Conceptualized, directed, and wrote five short CG movies as group projects for CS440 and ARCH444

COMPUTER GRAPHICS, University of Virginia [Aug. 2003 - May 2005]

Designer, Programmer

- Completed three 400-level and audited two 500-level computer science courses focusing on Computer Graphics
- Main programmer and co-designer for a 2D remake of Defender. Coded the game in a team of two using C++ and OpenGL as the final project for CS445
- Programmer and designer for a 3D remake of Streets of Rage 2. Coded in C++ and OpenGL in a group of four as a semester-long project for CS446


Professional Experience

INSOMNIAC GAMES, Burbank, CA [Summer 2009]

Game Design Intern

- Scripted combat encounters and other single player experiences using a proprietary toolset
- Co-designed, built, and iterated on the design of a level from the ground up
- Helped the design team brainstorm and design meta-level elements and systems for both the single player and multiplayer portions of the game

SCIENTIFIC SOFTWARE SOLUTIONS, INC., Charlottesville, VA [2005 - 2008]

Educational Project Manager

- Guided the development, marketing, and sales for the PedHeart line of educational software applications for congenital heart disease
- Discussed and explained technical, medical, and design attributes of software products to IT workers, medical professionals, artists, and programmers
- Conceptualized and designed future online educational services and products
Primary user interface designer for the PedHeart Encyclopedia software product. Assisted in development and design for the rest of the educational product line
– Offered primary tech support for educational software applications
- Managed foreign language translation efforts for all educational products

Conference Planner and Lead Sales Associate

- Lead educational software salesman; helped raise educational software sales 150%
Planned exhibits and attended conferences on congenital heart disease throughout the world

Webmaster

- Maintained and updated www.pedcath.com, www.pedheart.com, and www.magicgroup.org
- Scripted and debugged various online features in PHP and JavaScript

Educational Software Development [2004 - 2005]

- Completed a variety of office duties including, but not limited to, shipping, database management, image editing, and limited webmaster responsibilities

UNIVERSITY OF VIRGINIA, Charlottesville, VA [2005 - 2008]

Freelance Computer Graphics Artist

- Animated battle sequences in the Adventures of Cavman short cg films shown to thousands of people at home football and basketball games
- Created 3D models of ACC mascots
- Cleaned and combined motion capture data with hand-keyed animation


Technical Skills

Computer Applications: Xcode, Maya, MotionBuilder, Premiere, PhotoShop, Illustrator, After Effects, Perforce, Subversion, MS Office, ACT!, Corel Draw

Programming Languages: XHTML, CSS, PHP

Some experience with: Objective C, Lua, C++, Cg, Javascript, Max/MSP/Jitter, Shake


Personal

-Eagle Scout; Avid lover of literature, theater, cinema – particularly Faulkner, Aeschylus, and Kurosawa; Videogame collector – currently own 21 different systems and over 300 videogames, all in working order;International Game Developers Association member; GDC 2009 Conference Associate