Virtual Worlds
BVW Round 5 – Grumpy Gus
Grumpy Gus is the fifth world I helped create for the Building Virtual Worlds class at Carnegie Mellon’s Entertainment Technology Center. It was created over a three week span of time in a group of four individuals. We presented the world at the annual BVW show that is held on campus to a crowd of over 500 people it was fortunate enough to be selected for the entire show’s finale.
BVW Round 3 – Pixel Battalion
Pixel Battalion was the third virtual world I created for the Building Virtual Worlds course at Carnegie Mellon’s Entertainment Technology Center. I was the producer, designer, writer, and the modeler, animator, and texture artist for the intro and ending movie clip. I helped create this world with a team of four in one week.
The game allows 18 people to participate and gives each player control over one picture element in “puzzle scramble” inspired game.
BVW Round 2 – Paperboy
Paperboy was the second virtual world I helped create for the Building Virtual Worlds course at Carnegie Mellon’s Entertainment Technology Center. I was a texture artist, modeler/animator, writer, and designer for this project. I worked in a group of four to create this world in two weeks.
We wanted to make a simple experience that utilized the Playmotion to its full capacity and we felt that a first-person Paperboy game met this goal nicely. Overall, people really enjoyed playing the game and told us the mechanics and using the bike were fun and intuitive.
BVW Round 1 – Android Experience
Android Experience was the first world I helped develop in Carnegie Mellon Entertainment Technology Center’s Building Virtual Worlds class. My main tasks for this world included producer, writer, modeler/design (environment), texture artist, and animator (robot head). We created a two-player cooperative experience that required both players to help each other navigate a virtual world relying on the other’s senses. I helped create this virtual world in two weeks working in a team of four.