Non-Digital

Gunslingers

I wanted to create a card game for the final individual class project as it is one of the few types of non-digital games I had not created in Jesse Schell’s Game Design Class (I already created dice, a boardgame, and adventure game). I was also tasked with creating a one-page marketing sheet for the game that mimics marketing sheets that are often given to prospective publishers. I ended up creating Gunsligners: a Wild West Showdown Card Game for Two Players age eight and up, and I consider it the most polished non-digital game I have ever created.

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The Fight for Peace

The Fight for Peace - Adventure GameI created and led a three player, tabletop roleplaying campaign called The Fight for Peace in Spring 2009 for Jesse Schell’s Game Design course at Carnegie Mellon’s Entertainment Technology Center. The game focused on creating an exciting and engaging experience that lasted for two hours and it marked the first time I was a DM for a D&D game. It was a great experience where I learned a ton about storytelling, creating riddles, and reacting to player expectations.

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The Zombie Babe Epidemic: End Game

ZombieBabeGame_logobgThe Zombie Babe Epidemic: End Game is a dice/board game that embraces both cooperative and competitive gameplay and features a fusion of RPG and board game mechanics. I created this game for the dice game assignment in Jesse Schell’s Game Design class.

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Hopscore

HopScoreHopscore is a Hopscotch-inspired game I created for Jesse Schell’s Game Design class at Carnegie Mellon’s Entertainment Technology Center. The assignment involved improving the game of Hopscotch through research, brainstorming, and most importantly, iteration. I wanted to make a game that appealed to young adults, could be played anywhere with minimal amount of materials (much like Hopscotch), and focused on a risk/reward mechanic to keep players engaged and competitive.

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