Videogames
Balloon Man – Inaugural IGDA Global Game Jam Submission
Balloon Man is an art-house game I helped create in 48 hours with four other individuals during the first IDGA Global Game Jam (Spring 2009). My main responsibilities included design, animation, and creating the obstacles, balloons, and Balloon Man himself. I had a great time working on this game with the rest of my team and we are all really proud of what we were able to achieve in 48 hours. The constraints, which were announced at the beginning of the jam, are some of the best game design constraints I have ever worked under. I love art-house games and I think we were able to create a meaningful art-house game of our own in under 48 hours.
Wild Pockets Game Jam Submission – Electropocalypse – People’s Choice!
Electropocalypse, the game I helped develop for the Wild Pockets Game Jam, has won the People’s Choice award! You can read the notice about our win online. My main roles involved game design and creating the models and textures used in the world.
It was pretty darn difficult working with Wild Pockets when it was in early beta phase, but it was a lot of fun participating in my first 24 hour game jam.
Streets of Rage 2 – 3D
Streets of Rage 2 – 3D was the semester long project I helped developed for Real Time Rendering (CS446) at the University of Virginia. I worked in a group of four and we coded this singleplayer remake from the ground up using C++, OpenGL, and Nvidea’s cg tookit.
Although the game is not visually impressive, I am happy that we were able to produce a working game, that is actually pretty fun to play, throughout one semester in a small, inexperienced team of four.
Defender
I helped code this remake of Defender with my good friend Kim Dylla as our final project for Intro to Computer Graphics at the University of Virginia. We programmed the game in openGL and C++. I was the primary coder for the game (AI, UI, environment wrapping, animation, hit detection, ship controls, menus, scoring, etc.) whereas Kim created all of the art and incorporated sound into the game.
This was a fun one week project and we are both quite proud of what we were able to create.
