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	<description>Benjamin Nourse Miller's portfolio</description>
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		<title>Gunslingers</title>
		<link>http://www.rhetoricsend.net/?p=716</link>
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		<pubDate>Wed, 24 Feb 2010 08:38:19 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Non-Digital]]></category>

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		<description><![CDATA[I wanted to create a card game for the final individual class project as it is one of the few types of non-digital games I had not created in Jesse Schell&#8217;s Game Design Class (I already created dice, a boardgame, and adventure game). I was also tasked with creating a one-page marketing sheet for the [...]]]></description>
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		<title>Gameplay-Driven Storytelling in MMOs</title>
		<link>http://www.rhetoricsend.net/?p=754</link>
		<comments>http://www.rhetoricsend.net/?p=754#comments</comments>
		<pubDate>Tue, 16 Feb 2010 06:19:19 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Writing]]></category>

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		<description><![CDATA[The following essay was written for Jesse Schell&#8217;s Game Design class during Spring 2009 at Carnegie Mellon&#8217;s Entertainment Technology Center. 
I wrote this essay in response to a lecture Chris Klug gave at the ETC regarding the Stargate MMO he was helping to design. The MMO has since been canceled due to lack of funding.



Gameplay-Driven [...]]]></description>
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		<title>Gameplay &#8211; a Forgotten Storytelling Device</title>
		<link>http://www.rhetoricsend.net/?p=765</link>
		<comments>http://www.rhetoricsend.net/?p=765#comments</comments>
		<pubDate>Tue, 16 Feb 2010 06:18:53 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.rhetoricsend.net/?p=765</guid>
		<description><![CDATA[The following essay was written for Jesse Schell&#8217;s Game Design class during Spring 2009 at Carnegie Mellon&#8217;s Entertainment Technology Center. 
This essay is primarily focused on extolling the virtues of gameplay-driven storytelling through a brief discussion on  why it is important, what videogames utilize this technique effectively, and how we could potentially make the [...]]]></description>
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		<title>Should We Always Build Games for the Players?</title>
		<link>http://www.rhetoricsend.net/?p=769</link>
		<comments>http://www.rhetoricsend.net/?p=769#comments</comments>
		<pubDate>Tue, 16 Feb 2010 06:17:39 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.rhetoricsend.net/?p=769</guid>
		<description><![CDATA[The following essay was written for Jesse Schell&#8217;s Game Design class during Spring 2009 at Carnegie Mellon&#8217;s Entertainment Technology Center.

This essay is primarily focused on exploring the question of whether we should always build games for players in mind and it was inspired by a semi-famou,humorous essay written by Ernest Adams.


Should We Always Build Games [...]]]></description>
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		<title>The Fight for Peace</title>
		<link>http://www.rhetoricsend.net/?p=522</link>
		<comments>http://www.rhetoricsend.net/?p=522#comments</comments>
		<pubDate>Fri, 18 Dec 2009 22:28:32 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Portfolio]]></category>

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		<description><![CDATA[I created and led a three player, tabletop roleplaying campaign called The Fight for Peace in Spring 2009 for Jesse Schell&#8217;s Game Design course at Carnegie Mellon&#8217;s Entertainment Technology Center. The game focused on creating an exciting and engaging experience that lasted for two hours and it marked the first time I was a DM [...]]]></description>
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		<title>The Zombie Babe Epidemic: End Game</title>
		<link>http://www.rhetoricsend.net/?p=396</link>
		<comments>http://www.rhetoricsend.net/?p=396#comments</comments>
		<pubDate>Wed, 21 Oct 2009 06:47:09 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.rhetoricsend.net/?p=396</guid>
		<description><![CDATA[The Zombie Babe Epidemic: End Game is a dice/board game that embraces both cooperative and competitive gameplay and features a fusion of RPG and board game mechanics. I created this game for the dice game assignment in Jesse Schell&#8217;s Game Design class.

General:
From the very beginning, I wanted to create a game that would appeal to [...]]]></description>
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		<title>Balloon Man &#8211; Inaugural IGDA Global Game Jam Submission</title>
		<link>http://www.rhetoricsend.net/?p=306</link>
		<comments>http://www.rhetoricsend.net/?p=306#comments</comments>
		<pubDate>Thu, 26 Feb 2009 00:09:40 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[videogames]]></category>

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		<description><![CDATA[Balloon Man is an art-house game I helped create in 48 hours with four other individuals during the first IDGA Global Game Jam (Spring 2009). My main responsibilities included design, animation, and creating the obstacles, balloons, and Balloon Man himself. I had a great time working on this game with the rest of my team [...]]]></description>
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		<title>Game Design Toolbox</title>
		<link>http://www.rhetoricsend.net/?p=308</link>
		<comments>http://www.rhetoricsend.net/?p=308#comments</comments>
		<pubDate>Mon, 23 Feb 2009 15:26:53 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.rhetoricsend.net/?p=308</guid>
		<description><![CDATA[I have created my own Game Design Toolbox as part of Jesse Schell&#8217;s Game Design class at Carnegie Mellon&#8217;s Entertainment Technology Center. The main purpose of the toolbox is to record every single game I have ever played, the year it was released, the platform I used, how old I was when I played it, [...]]]></description>
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		<title>Hopscore</title>
		<link>http://www.rhetoricsend.net/?p=78</link>
		<comments>http://www.rhetoricsend.net/?p=78#comments</comments>
		<pubDate>Thu, 19 Feb 2009 21:37:18 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Non-Digital]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.rhetoricsend.net/?p=78</guid>
		<description><![CDATA[Hopscore is a Hopscotch-inspired game I created for Jesse Schell&#8217;s Game Design class at Carnegie Mellon&#8217;s Entertainment Technology Center. The assignment involved improving the game of Hopscotch through research, brainstorming, and most importantly, iteration. I wanted to make a game that appealed to young adults, could be played anywhere with minimal amount of materials (much like [...]]]></description>
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		<title>Warcraft 3 Custom Map &#8211; Agathel&#8217;s Grave</title>
		<link>http://www.rhetoricsend.net/?p=26</link>
		<comments>http://www.rhetoricsend.net/?p=26#comments</comments>
		<pubDate>Wed, 18 Feb 2009 03:35:09 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Maps-Levels]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.rhetoricsend.net/?p=26</guid>
		<description><![CDATA[This is the first multiplayer Warcraft 3 map, Agathel&#8217;s Grave, I have created. It was a really fun experience playing around in the world editor and I look forward to continue building maps in the future. I wanted to create a small, themed multiplayer map that would create a tense, quick atmosphere for the participants. It is a 2v2 [...]]]></description>
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